This game feels 20 years old
This game feels 20 years old
zzz
perfect demo
by mashing your right and left mouse button, you can save real lives (real)
it sure is 2002 in here
This is a weird one. The controls are all over the place, and the minigames are very repetitive. The character animations are quite nice. The assets are pretty incoherent, and besides a couple of the characters, there's nothing that really feels madness-y
game good
This game is nearly unplayable. Like CatMask said, the map/environment are visually nice, but that might be part of the reason why the game runs so awful after walking around the first level for a bit. This game desperately needs optimization. I saw your devlogs, where your game ran well in the Unity editor, but this is a webgl build, so your performance is going to be much worse.
I could not get past the first 10 seconds of the game as Sanford. Either I didn't try mashing enough buttons, or it's an instant softlock. I also managed to get softlocked as Deimos while I had my radio out.
There's no fullscreen toggle. The dash move is constantly unintentionally triggered when I try to make precise movements to hide behind cover, for example. The leaning doesn't feel like it adds anything. It's incredibly hard to pick up health items when they are covered in weapons, and there's no way to tell what item you'll pick up if you try to do that while shooting.
Overall, this game is extremely janky.
Add a speedrun timer
Incomprehensible. Was anything in this game NOT ai generated?
Game dev and programmer
Age 25
right behind you
Joined on 7/15/22