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23 Game Reviews

3 w/ Responses

This is rough, dude. There are no controls stated anywhere, so I honestly don't know how to play this. There's no replay button, so I had to refresh the page each time to check if there is even a way to interact with this. the background image is compressed to hell, and the circle sprites seem to not have mip maps enabled. I can see the crust around them.

I suspect this is one of your first games. Take the time to see what you did poorly, and learn to make it better. There's nowhere to go but up.

EDIT: the reason why I couldn't see any of the buttons was because I never fullscreened the game... that's pretty unfortunate.

I'll admit, I hated my first 3-5 minutes of playing -- I didn't realize how important the layer switching was, because I thought this was like a typical sidescrolling shooter. Once I learned to stop getting hit as much and make it past the second room, the game got a whole lot more fun.

A decently fun experience. Overall, the game design is fine, there are a lot of small bugs, but I didn't encounter anything game breaking.
The pixely post processing and overall art style is pretty unique, but I found it a little hard to tell what was going on at first.
Enemy AI seems a bit odd, and under certain cases, they'll try shooting at you, only to hit a wall.
The weapon selection is pretty cool, but the flamethrower seems especially weak and is almost functionally identical to the smg. Overall, the weapons feel fairly similar.
Since you can't leave floors/rooms until all enemies are dead, it gives the game a sort of roguelite feel, although it looks like the levels are premade and static.

I'll spare you the nitpicks and opinions. I give 7/10

HeavyBro responds:

Hello, thank you for your criticism. We'll work on the balance in a future
Best regards

Game dev and programmer

Age 25

right behind you

Joined on 7/15/22

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