Until now, I have been using the Universal Render Pipeline in Unity. For those who don't know what it is, I don't really know either. What's important is that this renderer allowed me to make cool bruise decals that I could paste onto grunts.
Look at this dude. (screenshot taken in the unity editor)
It took me a while to notice, but these effects were barely present in the webgl build of the demo -- Grunts wouldn't show bruises 99% of the time, unless they were clipping into a wall or something?
(screenshot taken in webgl build)
I was banking on these decals working, as blood 'n bruises are integral to madness combat. I'll try to see if I can somehow get them to work on webgl, but if I have to make concessions, I might have to unfortunately make the game download only, which I really don't want to do.
I'll keep you guys posted.